Study Regarding Aggression and Violence in Video Games Essay

908 Words 4 Pages
With the trend towards greater realism and graphic content that began in the 90's, video games have found themselves the focal point du jour. But how much of an impact have these violent video games had? There has been conflicting evidence in recent years that suggests playing video games will increase aggressive behaviour in young adults and also cause physiological desensitisation to real life violence. This study is important in light of ongoing public debate as to whether or not violent video games fuel behavioural aggression and violence among youths, especially among those with pre-existing mental health problems. Social violence includes behaviour such as bullying, physical fighting and criminal assaults. Reference
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Key. Oklahoma State University (1997)

‘Descriptive research is usually concerned with describing a population with respect to important variables’. Two types of descriptive research exist the first is called a cross sectional study. The second type of descriptive research is referred to as a longitudinal study.
Cross sectional research involves looking at variables at a specific time while longitudinal studies involve taking many measurements over a long time period. Within the context of our hypothesis, an example of a descriptive research design would include the various observational analyses of video game users in order to determine whether increases in temperament or hostility occur both during and shortly after game play. Causal research: Causal Research can be defined as ‘an investigative act which determines which variable might be causing certain behaviour; the research helps to identify the relationship between two variables and what happens to variable B when variable A behaves in a certain manner.’ Causal

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