WARNING. Video Games Essay
There are two types of skills that adolescents are able to obtain by playing video games. The first skill one acquires is increased problem solving skills regarding decision-making. In Malcolm Gladwell’s article Brain Candy, he writes that players “have to craft a longer-term strategy” in order to win the game that one is playing (Source D). This forces one to make quick decisions that will benefit them in the game, thus, …show more content…
Children in the twenty-first century are now learning their alphabet, colors, and numbers through the use of technology. This style of learning is rapidly growing and gaining popularity throughout the country. “Future learning could be well served by video games” because interactive learning triggers memory in the brain (Source B). Video games provide an easier way for students to focus whereas teacher-led discussions may bore some students. The ability to engage students is a major quality educators would love to possess when teaching their students; teachers want their students to be equally focused on their studies as they are while playing video games. A Penn State study found that “the key” to have students focus “is to generate emotion,” and “video games can achieve that” (Source C). The stimulation and the ability to interact with what a student is learning can greatly improve test scores because the student will be able to more easily recall the information they have learned. Video games provide a more innovative approach for students to learn material in school in a more engaging way and increase students’ motivation (Source F).
On the contrary, video games can also be harmful to adolescents and therefore society. Two of the most popular video games for high school students are Call of Duty (COD) and